include('shared.lua')

language.Add("weapon_ar1", "AR1")

SWEP.PrintName = "AR1"
SWEP.Slot = 3
SWEP.SlotPos = 4
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = true
SWEP.ViewModelFOV = 64
SWEP.ViewModelFlip = false

SWEP.WepSelectIcon = surface.GetTextureID("HUD/swepicons/weapon_ar1") 
SWEP.BounceWeaponIcon = false 